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Talks and Poster Presentations (with Proceedings-Entry):

J. Hoog, C. Lo:
"Serious playfull landscape design in virtual worlds";
Talk: 8th International Conference on IT in Landscape Design, Bernburg, Deutschland; 05-30-2007; in: "International Conference on IT in Landscape Architecture", Wichmann, Heidelberg, 8th (2007), Paper ID http://www.masterla.de/conf/index.htm.



English abstract:
In the last couple of years the technology to create three dimensional (3d) virtual environments has become very powerful and cheap. The evolving computer game industry provides a wide spectrum of software tools to create fully accessible and responsible 3d worlds rendered in real time. The technology is becoming more and more interesting for artists, as well as architects, theoreticians and millions of mostly young players around the world. Questions about the game as a cultural, social or economic phenomenon have yet to be discussed. Nevertheless these virtual worlds already exist and itīs important to understand there rules in design and behaviour.
The focus of this paper is on how landscape is presented in common digital online worlds (MMORPG = massive multiplayer online role playing games) for instance Second Life, World of Warcraft and EverQuest, which are new virtual collaborative landscape design environments and how the role of virtual landscape architects could be defined. The virtual worlds are a future market for landscape architects using new design tools. To use software to breed new landscape rather than specifically design it, could be a new way of digital designing.

Created from the Publication Database of the Vienna University of Technology.