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Publications in Scientific Journals:

S. Häuplik-Meusburger, M. Aguzzi, R. Peldszus:
"A Game For Space";
Acta Astronautica (invited), Volume 66 (2009), Issues 3-4; 605 - 609.



English abstract:
http://dx.doi.org/10.1016/j.actaastro.2009.07.017

As countermeasure to heavy workloads or monotony, astronauts have drawn on leisure activities imported from Earth or invented in situ. Aside from consumption of media, physical exercise, Earth observation, communication with ground or crew and the practising of instruments, also games play an important role. With a few exceptions, the emphasis, however, lies on virtual games and software applications.

A review of play activities in orbit and their benefits to date suggests a need for additional recreational opportunities. In response, an interactive strategy game for use in microgravity is presented that relies on interlocking sphere-shaped game pieces in order to make the most of the kinetic and sensory potential of reduced gravity conditions. Aside from the play value and aesthetics of this reconfigurable modular game structure, the activity may help maintain and enhance manual dexterity, mental alertness and sociability amongst the crew.

The design solution and prototype are presented and needs for further research and development are outlined.

German abstract:
http://dx.doi.org/10.1016/j.actaastro.2009.07.017

As countermeasure to heavy workloads or monotony, astronauts have drawn on leisure activities imported from Earth or invented in situ. Aside from consumption of media, physical exercise, Earth observation, communication with ground or crew and the practising of instruments, also games play an important role. With a few exceptions, the emphasis, however, lies on virtual games and software applications.

A review of play activities in orbit and their benefits to date suggests a need for additional recreational opportunities. In response, an interactive strategy game for use in microgravity is presented that relies on interlocking sphere-shaped game pieces in order to make the most of the kinetic and sensory potential of reduced gravity conditions. Aside from the play value and aesthetics of this reconfigurable modular game structure, the activity may help maintain and enhance manual dexterity, mental alertness and sociability amongst the crew.

The design solution and prototype are presented and needs for further research and development are outlined.

Keywords:
Games; Play; Space architecture; Habitability; Psychosocial countermeasures; ISS; Long duration space flight; Space tourism


"Official" electronic version of the publication (accessed through its Digital Object Identifier - DOI)
http://dx.doi.org/10.1016/j.actaastro.2009.07.017

Electronic version of the publication:
http://dx.doi.org/10.1016/j.actaastro.2009.07.017


Created from the Publication Database of the Vienna University of Technology.